Post by shawarmaking on Nov 23, 2007 5:55:33 GMT -4
mga sirs...permission to post po! i got this very good post from LAGALAG forum..and i took the liberty of posting it here din...
sana i sticky natin ito for everyone to memorize and put into action...hehehe...I for one admit i'm guilty sometimes... ;D
sir gwynn got it from sir CK of ACMGAMES...
so here it is...
____________________________________________
BATTLEFIELD COURTESY (originally posted by sir CK in ACM games forum, acmgames.proboards66.com/index.cgi?action=display&board=next&thread=1157019221&page=1)
thanx sir CK!
This article started out more like an editorial about what is happening out in the field. Rather than name names or leave blind items that may start trouble, I have rewritten it as a “What to do” rather than “What happened to me” or “How things should be”. A lot of these things are common sense, but the problem is, common sense is not common. Also, while I write this, I also acknowledge that I have violated some of these “courtesies” myself at one time or another. There is always room for improvement, even for old players like me. -- CK
Basic battlefield courtesy in an airsoft game:
1. Introduce yourself
People often don’t like strangers coming and going from their sites. Introduce yourself! Whether you go as an individual (lone wolf) or as part of a team, meet people and make friends. Preferably without your face mask on—sometimes we forget we have them on when we introduce ourselves. It is good to know the people you might end up sharing the same foxhole with. It is better to know the people who you are exchanging BBs with.
If you forget the other person's name, don't get to embarrassed. In a sea of faces and names, it is sometimes difficult to put the right name to the right face. It happens to most of us. Even if you have forgotten the names of some comrades in arms, always greet them. If need be, take a guess at their names/callsigns. Don't worry, they will correct you:
You: Hi! Err...Solitaire, right?
Other guy: Wrong! It's Soldierboy! You're Sad Sack, right?
You: Sorry, it Saracen!
2. Listen during the pre-game briefings
When the game organizer is explaining the rules for the next game, please listen. If your team leaders are planning out tactics for the game, please listen. (It is common courtesy to listen when other people are talking—something we should have learned way back in grade school.) In airsoft, most scenarios try to simulate military or police type operations. Military and police operations require some form of discipline. If you do not even have the discipline to just listen (you don’t have to follow orders if you don’t want to!), then you might as well not play airsoft.
3. Acknowledge hits properly and graciously
When hit, raise your hand (or better yet your hand holding the gun) to visually signal to the shooter that you have been hit. This is to go hand in hand with shouting “Hit” or “Dead”, so that all parties around (people other than your shooter) can both hear and see that you have been hit.
Take the hits in a dignified and gracious manner. Okay, so you did something stupid and someone shot you. Or, the other guy was just better skilled, better positioned, more clever or just plain lucky, and got a hit in. Neither situation gives you the right to cuss, scream at other people or pick a fight. There are other games. If you still want to complain or otherwise b*tch about things, do it in the neutral zone, not on the field.
Do not tip off to your team mates the location of the shooter, either verbally, rolling your eyes in the direction of the shooter, pointing with your tongue, or through any other means of body language. That’s cheating (it is in the rules). You are dead, and dead men don’t tell tales. And that includes non-verbal cues.
4. Be careful at what you shoot at, particularly if your gun is strong or your target is at close range
If you have a strong gun*, be careful at what you shoot at. As much as possible, avoid shooting people in the face or head. Better, shoot them in less “vital” areas, such as the lower extremities. If the target is wearing a vest, try to hit them on the vest, particularly at close ranges (when it is difficult to miss). If you can, offer the target the opportunity to surrender, rather than shoot them with your strong gun. Your target will appreciate it.
(*Note: What is considered a strong gun is relative to the game you’re playing. Anything over 350 FPS is strong in a CQB game. Anything over 450 FPS is strong under 20 feet. In fact, most sniper rifles (550-600 FPS) have mandatory 20 meter minimum engagement ranges.)
5. Avoid blind firing
While not in the rules, blind firing should be avoided as it increases the possibility of hitting people at close range. Blind firing is often described as firing at a certain area without seeing what you are shooting at. Thus, if a person is right around the corner, you may end up shooting (and hurting) the person needlessly. If you are being fired upon blindly by a person but have been fortunate enough not to be hit yet, seek cover immediately if available, else call yourself out (to save yourself the possibility of injury).
6. Be ready to apologize
When you have hit someone rather badly say “sorry” to your victim. Bad hits include:
Hits that cause “bleeders”
Hits at close range
Hits from behind or in sensitive parts of the body (hands, ears, and places where the sun never shines, included)
Overly long bursts (Rat-rat)
Fire on already “dead” players (whether they are hit again or not)
Friendly fire
To play on as if nothing happened sends the message that your actions were done intentionally, or that you do not care who gets hurt. When you apologize, it shows a level of maturity in that you are willing to take responsibility for your actions.
Injuries are part of the game, but that does not give you an excuse to hurt other people without consequence. Explanations to the victim will not soothe the pain (both physical and/or psychological/emotional). Reasons such as, “you are supposed to wear a face mask”, “I was aiming for your vest” or “my gun is not that strong any way/shoots only ___ fps” are self serving and are preludes to lengthy and heated arguments. It is funny that some people are willing to admit they are bad shots (“I was aiming for your vest” argument) but not admit they are at fault (“Sorry that I hurt you” or “Sorry you got hurt”). You'd be surprised at how quickly the situation would be defused by a simple “Sorry” or “Pasensiya”, particularly when given sincerely.
In the old days (80s and 90s), people would seek out the victims of bad hits immediately after the game to say sorry. (Pare, you were the guy who got hit running across the corridor on the second floor? Sorry, pare! That was me who shot you.) Nine times out of ten, the victim will say it is okay or it was just part of the game**. In fact, there are some cases wherein they will congratulate you for your skill in hitting them.
(**Note: it is the victim’s prerogative to say injuries are part of the game. It is not proper for the shooter to tell the victim that his injuries are just part of the game. It is almost like you are gloating, and that is not nice.)
7. Complain to the right forum
It is never good judgment to confront people who you believe zombied. Normally, you become hot under the collar and think emotionally rather than logically. Also, since the other party will find himself/herself being accused of something, the natural tendency is to become defensive. The game organizer or marshals will always be the best persons to complain to. If there is no designated game organizer or marshals, speak with your team leader and then have him/her speak with the team leader of the other side.
It is also not proper to keep quiet about an incident on the battlefield, and then complain about it later on the internet when it is too late for the marshals to check out the conditions/situation on the field.
8. Keep an opened mind
This applies to rulings made by marshals or game organizers. Things on the battlefield happen very fast, and the problem is most of the participants try to keep hidden. Thus, marshals will NEVER be able to see everything. Some people take advantage of that fact and cheat. Others do not. In the end, you will have to keep an opened mind and give people the benefit of the doubt.
There will always be cases wherein the alleged zombie or “target” did not feel any hit. Whether that means these people are real cheaters or just “makunat” can not be readily determined. In such cases, the target should be willing to accept the possibility that he may have zombied (even if unintentional) and the shooter should be willing to accept that the target honestly did not feel the hit. Normally if the target would say “sorry, but I did not feel any hits” (see 6 above) he would get more mileage in resolving things. However, arguments that there was “no way you could have hit me” is the kind of mentality of a person that most probably a zombie.
Nevertheless, you give the benefit of the doubt. However, when you notice that the same people are “always” being given the benefit of the doubt, bring it to the attention of the game organizer. If the organizer does not do anything about it, time to change play sites.
9. Ask before looking or handling someone else’s gun
If you see someone with a gun you have not seen before and would like to have a look/feel, introduce yourself first (see 1 above), then ask nicely if you could handle the gun. It is a way of making friends. Besides, you’d be surprised how many people would feel proud that you want to look at their gun. (The show offs!)
Should the owner put the gun on safety first, and then remove the magazine before handing it to you, please do not feel offended. It is a common practice among real steel gun enthusiasts to hand you the gun unloaded. (In fact, if you receive a real steel gun from someone, it is always good practice to check if the gun is loaded or not. Even if you saw the owner just remove the magazine and check the chamber is empty, check again. Better safe than sorry!)
Assuming the owner handed you the gun with the magazine in, do not take this as license to shoot the gun. Ask permission if you can fire a few shots before pulling the trigger.
If you’ve fired more than “just a few” rounds of BBs, offer to reload the gun.
When returning the gun, don’t forget to say thank you.
10. Be careful where you point your gun
Whether during the game in the battlefield or between games in the neutral area, please always be aware where your gun is pointed. Excuses that the gun is on safety or that there is no magazine in the gun are not valid reasons, as sometimes you can not discount that there may be a BB in the hop-up chamber.
Even after games, players just put their guns on tables or benches, not caring that the barrel is pointing at some other players sitting nearby. Why wait for an accident to happen? It should be a very normal reaction of people to feel afraid when looking down the barrel of gun. That includes looking down the barrel of a toy gun that looks like the real thing.
Besides, it is not polite to point.
sana i sticky natin ito for everyone to memorize and put into action...hehehe...I for one admit i'm guilty sometimes... ;D
sir gwynn got it from sir CK of ACMGAMES...
so here it is...
____________________________________________
BATTLEFIELD COURTESY (originally posted by sir CK in ACM games forum, acmgames.proboards66.com/index.cgi?action=display&board=next&thread=1157019221&page=1)
thanx sir CK!
This article started out more like an editorial about what is happening out in the field. Rather than name names or leave blind items that may start trouble, I have rewritten it as a “What to do” rather than “What happened to me” or “How things should be”. A lot of these things are common sense, but the problem is, common sense is not common. Also, while I write this, I also acknowledge that I have violated some of these “courtesies” myself at one time or another. There is always room for improvement, even for old players like me. -- CK
Basic battlefield courtesy in an airsoft game:
1. Introduce yourself
People often don’t like strangers coming and going from their sites. Introduce yourself! Whether you go as an individual (lone wolf) or as part of a team, meet people and make friends. Preferably without your face mask on—sometimes we forget we have them on when we introduce ourselves. It is good to know the people you might end up sharing the same foxhole with. It is better to know the people who you are exchanging BBs with.
If you forget the other person's name, don't get to embarrassed. In a sea of faces and names, it is sometimes difficult to put the right name to the right face. It happens to most of us. Even if you have forgotten the names of some comrades in arms, always greet them. If need be, take a guess at their names/callsigns. Don't worry, they will correct you:
You: Hi! Err...Solitaire, right?
Other guy: Wrong! It's Soldierboy! You're Sad Sack, right?
You: Sorry, it Saracen!
2. Listen during the pre-game briefings
When the game organizer is explaining the rules for the next game, please listen. If your team leaders are planning out tactics for the game, please listen. (It is common courtesy to listen when other people are talking—something we should have learned way back in grade school.) In airsoft, most scenarios try to simulate military or police type operations. Military and police operations require some form of discipline. If you do not even have the discipline to just listen (you don’t have to follow orders if you don’t want to!), then you might as well not play airsoft.
3. Acknowledge hits properly and graciously
When hit, raise your hand (or better yet your hand holding the gun) to visually signal to the shooter that you have been hit. This is to go hand in hand with shouting “Hit” or “Dead”, so that all parties around (people other than your shooter) can both hear and see that you have been hit.
Take the hits in a dignified and gracious manner. Okay, so you did something stupid and someone shot you. Or, the other guy was just better skilled, better positioned, more clever or just plain lucky, and got a hit in. Neither situation gives you the right to cuss, scream at other people or pick a fight. There are other games. If you still want to complain or otherwise b*tch about things, do it in the neutral zone, not on the field.
Do not tip off to your team mates the location of the shooter, either verbally, rolling your eyes in the direction of the shooter, pointing with your tongue, or through any other means of body language. That’s cheating (it is in the rules). You are dead, and dead men don’t tell tales. And that includes non-verbal cues.
4. Be careful at what you shoot at, particularly if your gun is strong or your target is at close range
If you have a strong gun*, be careful at what you shoot at. As much as possible, avoid shooting people in the face or head. Better, shoot them in less “vital” areas, such as the lower extremities. If the target is wearing a vest, try to hit them on the vest, particularly at close ranges (when it is difficult to miss). If you can, offer the target the opportunity to surrender, rather than shoot them with your strong gun. Your target will appreciate it.
(*Note: What is considered a strong gun is relative to the game you’re playing. Anything over 350 FPS is strong in a CQB game. Anything over 450 FPS is strong under 20 feet. In fact, most sniper rifles (550-600 FPS) have mandatory 20 meter minimum engagement ranges.)
5. Avoid blind firing
While not in the rules, blind firing should be avoided as it increases the possibility of hitting people at close range. Blind firing is often described as firing at a certain area without seeing what you are shooting at. Thus, if a person is right around the corner, you may end up shooting (and hurting) the person needlessly. If you are being fired upon blindly by a person but have been fortunate enough not to be hit yet, seek cover immediately if available, else call yourself out (to save yourself the possibility of injury).
6. Be ready to apologize
When you have hit someone rather badly say “sorry” to your victim. Bad hits include:
Hits that cause “bleeders”
Hits at close range
Hits from behind or in sensitive parts of the body (hands, ears, and places where the sun never shines, included)
Overly long bursts (Rat-rat)
Fire on already “dead” players (whether they are hit again or not)
Friendly fire
To play on as if nothing happened sends the message that your actions were done intentionally, or that you do not care who gets hurt. When you apologize, it shows a level of maturity in that you are willing to take responsibility for your actions.
Injuries are part of the game, but that does not give you an excuse to hurt other people without consequence. Explanations to the victim will not soothe the pain (both physical and/or psychological/emotional). Reasons such as, “you are supposed to wear a face mask”, “I was aiming for your vest” or “my gun is not that strong any way/shoots only ___ fps” are self serving and are preludes to lengthy and heated arguments. It is funny that some people are willing to admit they are bad shots (“I was aiming for your vest” argument) but not admit they are at fault (“Sorry that I hurt you” or “Sorry you got hurt”). You'd be surprised at how quickly the situation would be defused by a simple “Sorry” or “Pasensiya”, particularly when given sincerely.
In the old days (80s and 90s), people would seek out the victims of bad hits immediately after the game to say sorry. (Pare, you were the guy who got hit running across the corridor on the second floor? Sorry, pare! That was me who shot you.) Nine times out of ten, the victim will say it is okay or it was just part of the game**. In fact, there are some cases wherein they will congratulate you for your skill in hitting them.
(**Note: it is the victim’s prerogative to say injuries are part of the game. It is not proper for the shooter to tell the victim that his injuries are just part of the game. It is almost like you are gloating, and that is not nice.)
7. Complain to the right forum
It is never good judgment to confront people who you believe zombied. Normally, you become hot under the collar and think emotionally rather than logically. Also, since the other party will find himself/herself being accused of something, the natural tendency is to become defensive. The game organizer or marshals will always be the best persons to complain to. If there is no designated game organizer or marshals, speak with your team leader and then have him/her speak with the team leader of the other side.
It is also not proper to keep quiet about an incident on the battlefield, and then complain about it later on the internet when it is too late for the marshals to check out the conditions/situation on the field.
8. Keep an opened mind
This applies to rulings made by marshals or game organizers. Things on the battlefield happen very fast, and the problem is most of the participants try to keep hidden. Thus, marshals will NEVER be able to see everything. Some people take advantage of that fact and cheat. Others do not. In the end, you will have to keep an opened mind and give people the benefit of the doubt.
There will always be cases wherein the alleged zombie or “target” did not feel any hit. Whether that means these people are real cheaters or just “makunat” can not be readily determined. In such cases, the target should be willing to accept the possibility that he may have zombied (even if unintentional) and the shooter should be willing to accept that the target honestly did not feel the hit. Normally if the target would say “sorry, but I did not feel any hits” (see 6 above) he would get more mileage in resolving things. However, arguments that there was “no way you could have hit me” is the kind of mentality of a person that most probably a zombie.
Nevertheless, you give the benefit of the doubt. However, when you notice that the same people are “always” being given the benefit of the doubt, bring it to the attention of the game organizer. If the organizer does not do anything about it, time to change play sites.
9. Ask before looking or handling someone else’s gun
If you see someone with a gun you have not seen before and would like to have a look/feel, introduce yourself first (see 1 above), then ask nicely if you could handle the gun. It is a way of making friends. Besides, you’d be surprised how many people would feel proud that you want to look at their gun. (The show offs!)
Should the owner put the gun on safety first, and then remove the magazine before handing it to you, please do not feel offended. It is a common practice among real steel gun enthusiasts to hand you the gun unloaded. (In fact, if you receive a real steel gun from someone, it is always good practice to check if the gun is loaded or not. Even if you saw the owner just remove the magazine and check the chamber is empty, check again. Better safe than sorry!)
Assuming the owner handed you the gun with the magazine in, do not take this as license to shoot the gun. Ask permission if you can fire a few shots before pulling the trigger.
If you’ve fired more than “just a few” rounds of BBs, offer to reload the gun.
When returning the gun, don’t forget to say thank you.
10. Be careful where you point your gun
Whether during the game in the battlefield or between games in the neutral area, please always be aware where your gun is pointed. Excuses that the gun is on safety or that there is no magazine in the gun are not valid reasons, as sometimes you can not discount that there may be a BB in the hop-up chamber.
Even after games, players just put their guns on tables or benches, not caring that the barrel is pointing at some other players sitting nearby. Why wait for an accident to happen? It should be a very normal reaction of people to feel afraid when looking down the barrel of gun. That includes looking down the barrel of a toy gun that looks like the real thing.
Besides, it is not polite to point.